#include <RGFW.h>
◆ apiKeycodes
u32 RGFW_info::apiKeycodes[RGFW_keyLast] |
◆ className
const char* RGFW_info::className |
◆ clipboard_data
char* RGFW_info::clipboard_data |
◆ current
◆ droppedFiles
◆ eventIndex
i32 RGFW_info::eventIndex |
◆ eventLen
◆ events
◆ gamepadAxes
if a key is currently pressed or not (per gamepad)
◆ gamepadCount
u16 RGFW_info::gamepadCount |
the actual amount of gamepads
◆ gamepads
i32 RGFW_info::gamepads[4] |
limit of 4 gamepads at a time
◆ gamepads_name
char RGFW_info::gamepads_name[4][128] |
◆ gamepads_type
RGFW_gamepadType RGFW_info::gamepads_type[4] |
if a key is currently pressed or not (per gamepad)
◆ hiddenMouse
◆ keycodes
u8 RGFW_info::keycodes[RGFW_OS_BASED_VALUE(256, 512, 128, 256)] |
◆ root
◆ stopCheckEvents_bool
◆ timerOffset
u64 RGFW_info::timerOffset |
◆ useWaylandBool
◆ windowCount
i32 RGFW_info::windowCount |
The documentation for this struct was generated from the following file: