A simple-to-use modular, cross-platform graphics library. It combines the freedom of lower-level graphics libraries with modern C techniques, offering both simplicity and convenience.
This project was rewritten and reworked multiple times.
Initally made as a backend to RSGL, RGFW is a GLFW alternative and a simple-to-use modular, cross-platform graphics library. It combines the freedom of lower-level graphics libraries with modern C techniques, offering both simplicity and convenience.
An alternative, purely C-focused wrapper to Apple's Cocoa API for OS X app development and basic iOS programming. Requires little to no Objective-C knowledge to use. This project was started by EimaMei and co authored by me!
Simple ultra-lightweight OpenGL version abstraction layer HEAVILY based on RLGL that uses the opengl pipeline style. Written for RSGL.
Simple-to-use single header modular font rendering library written in C. Written for RSGL.
A simple and easy-to-use library to enjoy videogames programming.
Raylib includes an alternative backend, PLATFORM_DESKTOP_RGFW, developed by me.
A single-header software rendering library oriented around math.
A simple, cross platform lightweight single-header gamepad library for handling controller input. With C89 support.